we make Synekism

about us

We're a tiny team of old friends with a passion for cities, simulations, and hard core programming. Idimoris got organized in the summer of 2010. While we did decide to turn into a part-time business the main reason we're still here is only fun.

about you

If you're player and a fan of the city simulation genre feel free to give our work, Synekism, a try. More info via "view our products". Otherwise you can contact us directly via the email above or the forum via "send us a message".

our products

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Synekism

Overview

Synekism is an attempt at a modern city simulator rooted on procedurally generated content. The game presents an open sandbox where the player has god-like but indirect control over an actively simulated city.

Key Features

  • Gridless Environment
  • Procedurally Generated Buildings